DARK
3Three-Eyed Ghost
ATK:
900
DEF:
800
View:
3147
You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.
Three-Eyed Ghost — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 59.5 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Three-Eyed Ghost scores as a generic Level 3 body that converts into a Level 10 DARK monster from the Deck, and the 88-deck sample shows it is played across 25 archetypes at 1 to 2 copies. Its ATK 900 and DEF 800 earned nothing; the score rests on search reliability, material fit and deck cost. With no combo evidence, its conversion is text-only inference, which keeps the score in the high 50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The card must be on the field to use its search, and it is a Level 3 body that is live in 88 decks across 25 archetypes, but no starter or searched-count data is supplied (observed deck frequency, inferred route). |
| Combo & Conversion | 50 | The text converts one field card into one Level 10 DARK monster in hand, a one-for-one conversion with no board build, and no combo examples exist to confirm it (inferred from text). |
| Resource Economy | 50 | The self-send cost and the search are card-neutral, with no refuel or repeated advantage in the text (verified text, inferred net). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect, so it brings no opponent interaction (verified text). |
| Material Utility | 65 | As a Level 3 DARK Fiend it is a generic material body that still exists when its effect is negated, and it is a common Level 3 slot (inferred from text and stats, observed in 88 decks). |
| Resilience & Flexibility | 40 | The effect is once per turn and only usable from the field, and a single negation of the effect ends the search, though the body stays as material (verified text, inferred). |
| Deck-Building Efficiency | 80 | It runs at an average of 1.61 copies with a maximum of 3, has no garnet or lock restriction, and sits in a generic Level 3 slot (observed deck data). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 59.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a Level 10 DARK monster from the Deck to hand for a field-only self-send cost
- Generic Level 3 body that is cheap to run at 1 to 2 copies
- Played across 25 archetypes in the 88-deck sample, led by Sacred Beast at 36.4%
Weaknesses
- Usable only from the field and once per turn
- A single negation of the field effect ends the search
- No combo evidence, so conversion power is text-only inference
Counters / choke points
- Negation of the field effect (inferred from text; no counter data supplied)
Best use
Field-based searcher and Level 3 material body. Decks: Sacred Beast, Yubel. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: send from field to GY, add 1 Level 10 DARK monster from Deck to hand, once per turn; 88 decks run it, 1.61 average copies, 25 distinct archetypes
- Observed: Sacred Beast in 36.4% of decks; Yubel in 13.6%; 76.1% of decks are gameplay type 7, 14.8% type 6, 9.1% type 4
- Inferred: Level 3 DARK Fiend body works as generic material even when its effect is negated; The search converts into a single Level 10 DARK target with no board build; Negation of the field effect is the main interaction risk
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only no list of practical Level 10 DARK targets to verify search value






