Three-Eyed Ghost
DARK 3

Three-Eyed Ghost

  • ATK:
  • 900

  • DEF:
  • 800

  • View:
  • 3147




You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 59
Deck 60

Three-Eyed Ghost — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 59.5 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body

Why it scores here

Three-Eyed Ghost scores as a generic Level 3 body that converts into a Level 10 DARK monster from the Deck, and the 88-deck sample shows it is played across 25 archetypes at 1 to 2 copies. Its ATK 900 and DEF 800 earned nothing; the score rests on search reliability, material fit and deck cost. With no combo evidence, its conversion is text-only inference, which keeps the score in the high 50s.

Axis scores

Axis Score Evidence
Accessibility 60 The card must be on the field to use its search, and it is a Level 3 body that is live in 88 decks across 25 archetypes, but no starter or searched-count data is supplied (observed deck frequency, inferred route).
Combo & Conversion 50 The text converts one field card into one Level 10 DARK monster in hand, a one-for-one conversion with no board build, and no combo examples exist to confirm it (inferred from text).
Resource Economy 50 The self-send cost and the search are card-neutral, with no refuel or repeated advantage in the text (verified text, inferred net).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect, so it brings no opponent interaction (verified text).
Material Utility 65 As a Level 3 DARK Fiend it is a generic material body that still exists when its effect is negated, and it is a common Level 3 slot (inferred from text and stats, observed in 88 decks).
Resilience & Flexibility 40 The effect is once per turn and only usable from the field, and a single negation of the effect ends the search, though the body stays as material (verified text, inferred).
Deck-Building Efficiency 80 It runs at an average of 1.61 copies with a maximum of 3, has no garnet or lock restriction, and sits in a generic Level 3 slot (observed deck data).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 59.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Level 10 DARK monster from the Deck to hand for a field-only self-send cost
  • Generic Level 3 body that is cheap to run at 1 to 2 copies
  • Played across 25 archetypes in the 88-deck sample, led by Sacred Beast at 36.4%

Weaknesses

  • Usable only from the field and once per turn
  • A single negation of the field effect ends the search
  • No combo evidence, so conversion power is text-only inference

Counters / choke points

  • Negation of the field effect (inferred from text; no counter data supplied)

Best use

Field-based searcher and Level 3 material body. Decks: Sacred Beast, Yubel. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: send from field to GY, add 1 Level 10 DARK monster from Deck to hand, once per turn; 88 decks run it, 1.61 average copies, 25 distinct archetypes
  • Observed: Sacred Beast in 36.4% of decks; Yubel in 13.6%; 76.1% of decks are gameplay type 7, 14.8% type 6, 9.1% type 4
  • Inferred: Level 3 DARK Fiend body works as generic material even when its effect is negated; The search converts into a single Level 10 DARK target with no board build; Negation of the field effect is the main interaction risk
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only no list of practical Level 10 DARK targets to verify search value











https://metaduelist.com/
Top